Fallout 4 Slot Machine Location

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Slot machine
Used forSlots
Base ID000cd348 (black)
000cd349 (red)
000da11a (green)
000d7e47 (blue)
000cd80e (yellow)
00120423 (broken)
00120424 (broken)
0010c948 (Ultra-Luxe)
00162ca1 (5 tables)
00162ca2 (3 tables)
00162ca3 (3 tables)
00162ca4 (4 tables)
00162ca5 (4 tables)
00162ca6 (4 tables)

Apr 12, 2016 Change apparel slot - posted in Fallout 4 Mod Talk: How do I change the slot an item is equipped into? Im trying to wear the Scouter with an eyepatch but it seems they use the same slot.

A slot machine or simply slots is a casino gambling machine with three or more reels which spin when a button is pushed. Slot machines are also known as one-armed bandits because they were originally operated by a lever on the side of the machine (the one arm) instead of a button on the front panel, and because of their ability to leave the gamer penniless. They appear in Fallout, Fallout 2, Fallout: New Vegas its add-onDead Money, the Fallout 4add-onVault-Tec Workshop, and Fallout 76 in Vault 51.

  • 1Betting

Betting

Fallout 4 Slot Machine Location - Video Results

Changing

Bets can range from 1 - 200 chips. Chips must be purchased from the casino cashier being frequented.Note that if you are having trouble finding the cashier look for a person behind a barred counter.

Payouts

Payouts are calculated by the bet amount and the payout multiplier.

SymbolPayout Multiplier
Bet x 2
Bet x 5
Bet x 10
Bet x 10
Bet x 20
Bet x 30
Bet x 40
Bet x 60
Bet x 100
Hidden/No-Win Symbol

Players should be aware that there is an additional no-win symbol on the reels that is not mentioned by the game. Players not familiar with slot machines may wonder why the symbols do not always line up. This is due to the fact that the divider 'line' in between the mentioned symbols is also a symbol. If one of the 'lines' falls in between the indicator arrows on the slot machine then the only way for a player to win any money is with Cherry symbols.

Locations

Slots can only be played at the following locations:

  • Sierra Madre CasinoDead Money

Notes

  • Pre 1.4.0.525 patch slots could be the most lucrative method of gambling at the casinos. Winning a large payout could allow you to greatly exceed the limit at which the casinos will ban you from further play. The max bet of 200 caps with a 3x Orange spin would pay out 32,000 caps, several multiples greater than the banning limit at most casinos.
  • As of the version 1.4.0.525 patch, slots payout about the same as roulette when betting 200 caps inside on a single number. The max bet of 75 caps with a 3x Orange spin will pay out 7,500 caps.
  • Normally, as you reach certain thresholds of net winnings in a casino, you will be stopped by the Floor Manager and offered increasing rewards followed by an eventual ban. Winning a large payout, however, may cause you to skip certain rewards, or even be immediately banned. This may prevent you from receiving the High Roller's suite in The Tops.
  • Reloading a save game while in a casino causes a 60-second cool-down on all the gambling stations, preventing their use. The slot machine displays the message 'The machine appears to be taking a minute to reset itself as an anti-cheating measure. Time remaining XX' (XX being the amount of time remaining, starts at 60). This is to discourage players from saving after every win and loading after any loss in order to ensure a monetary gain. On the 360, this cool-down period can be avoided by resetting the clock on the 360 to earlier than when the game was actually saved (will not work if connected to Xbox Live, because this automatically corrects the 360's internal clock).
  • Ultra-Luxe has no slot machines. They are likely considered too noisy and garish for the society's premises.
    • There is a seemingly unused slot machine model in the GECK called 'ULTRASlotMachine05', implying that it might have originally been planned for the Ultra-Luxe to have slot machines. See below for a render of the Ultra-Luxe slot machine.
  • Even though the in-game tip only states that Luck 'slightly' influences the outcome of gambles, it seems that its influence on slots is almost decisive. It will usually only take a dozen spins for a character with 10 Luck to hit a jackpot in any casino.

Behind the scenes

  • James Garcia created the 3D model.[1]

Bugs

  • Sometimes the game will glitch and won't pay you when it has landed on three oranges. It also might pay you for landing on two and a No-Win symbol close to the other orange.
  • Sometimes when attempting to play slots, an error with occur preventing you from playing. When selecting the slot machine, a Pip-Boy face will give an error stating 'Invalid Chip in CasinoData List!'

Gallery

  • Blue diamonds variant

  • Green sevens variant

  • Red diamonds variant

  • Yellow sevens variant

  • Sierra Madre slot machine

  • Ultra-Luxe slot machine Cut content

References

Fallout 4: Build And Power The Slot Machine - Lady Luck ...

Retrieved from 'https://fallout-archive.fandom.com/wiki/Slot_machine_(Fallout:_New_Vegas)?oldid=2139836'

Not all legendary items in Fallout 4 were created equal. Some are completely wrong for your build, some might come with detrimental effects for your playstyle, and some just might be plain ugly.

With a little patience and just a bit of help from good luck/the heart of the cards/believing in yourself/RNGesus, you can now farm and fine tune exactly what you'll receive from legendary enemies. Before you get started, though, you'll want to familiarize yourself with a couple of different concepts.

Working Slot Machines At Fallout 4 Nexus - Mods And Community

Firstly, you'll need to be patient, and...

Since this method of farming relies on the loading of saves to gain an advantage (known as 'save scumming' by some), it's going to be slow going, with little chance of you getting precisely what you want unless you are extremely patient.

Secondly, remember your quicksaves and autosaves

Becoming familiar with both of these is vital. You should be saving frequently as it is, because Bethesda is known for producing ridiculously, gloriously buggy games.

Quicksaves and autosaves both register different save slots. Quicksaves must be made manually, while autosaves can be set to timed intervals or in response to certain actions -- opening your Pip Boy, for example.

Thirdly: be a survivor, keep on surviving

Like Destiny's Child circa their 2001 hit single 'Survivor,' pictured above, your goal is to be a survivor of game's highest difficulty setting, Survival. Survival rewards a more conservative style of play, due to your character taking increased damage and enemies receiving huge buffs to their HP. In exchange, the spawn rate of legendary creatures is increased.

With the above in mind, here's how to farm legendary equipment in Fallout 4:

1. Find a location where legendary enemies are likely to spawn.

Fallout 4 Body Slots

This is possible to do while outdoors, but much easier to do with buildings. Outdoors, you'll need to save far enough from a legendary enemy so that a different one is able to spawn on re-loading. This is finicky to do, so, for the purposes of this guide (and your sanity), we'll concentrate on indoor legendaries.

2. Quicksave outside the building, then enter and kill the legendary

Entering the building should trigger an autosave. It's important not to access your Pip Boy inside the building, as doing so will override your autosave.

Issue With Non-body Slot (33) Armor Unequipping Slot 33 ...

If you get an enemy to drop your desired piece of equipment the very first time, then get outta here, you lucky bastard. This guide isn't for you. For the rest of us...

3. Reload and reroll, reroll, reroll!

Loading your quicksave will reroll the legendary enemy and the piece of equipment it carries. If you are satisfied with these, but want to further fine-tune the effects, load your autosave instead. Loading your autosave should reroll only the effect of the equipment -- though not always, so consider that possibility.

The best places to farm legendary equipment

Now that we know how to farm, let's examine where to do so. As mentioned above, buildings are generally preferred over outdoor spawns, as they are much more straightforward in nature. The locations listed below all offer quick ways to yield results, and are repeatable every 20 in-game days.

National Guard Training Yard

The main building represents perhaps the best bet for farming in the early to mid game, as it features numerous sleeping enemies (usually ghouls) who are relatively easy to deal with. Legendary enemies have a level cap of 28 here, making it best suited to early to mid game farming.

Found: combat, metal, and leather armor pieces, melee weapons, rifle, pistols, shotguns, laser weapons.

Croup Manor Basement

Your goal, here, is the basement and its feral ghouls. A key to the basement is found by first obtaining a bedroom key on the second floor, then using this to unlock a bedroom on the third floor containing a Glowing One and the basement key.

Here you'll find a handful of sleeping feral ghouls, one of whom should be legendary, and all of whom can be quickly dispatched.

Found: armor pieces, laser weapons, missile launchers, melee weapons, shotguns, assault rifles

West Roxbury Station

A night at the (west) Roxbury station can be extremely lucrative. Upon entering the subway, you'll be confronted more or less immediately by a pair of super mutants, expediting your legendary equipment farming session considerably.

Found: armor pieces, heavy armor pieces, gatling lasers, plasma weapons, miniguns, gauss rifles

Fallout 4 Slot Machine

Conclusion

Speculation is still running rampant on the relationship between enemies, weapons, and effects. As we know more, we'll modify this guide to reflect the updated information. If you're interested in seeing what people have discovered so far, take a look at this comprehensive Reddit thread on the subject.

For now, though, happy hunting, Vault Dwellers! Share your farming success stories in the comments.